<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Sports Broadcasting on Matt Thomas</title><link>https://matt-thomas.work/tags/sports-broadcasting/</link><description>Recent content in Sports Broadcasting on Matt Thomas</description><generator>Hugo -- 0.154.4</generator><language>en-gb</language><lastBuildDate>Mon, 20 Apr 2026 12:00:00 +0000</lastBuildDate><atom:link href="https://matt-thomas.work/tags/sports-broadcasting/index.xml" rel="self" type="application/rss+xml"/><item><title>Frame Rate Conversion in Broadcast: Why It Matters and Why Sport Makes It Hard</title><link>https://matt-thomas.work/posts/frame-rate-conversion/</link><pubDate>Mon, 20 Apr 2026 12:00:00 +0000</pubDate><guid>https://matt-thomas.work/posts/frame-rate-conversion/</guid><description>The world broadcasts in two incompatible frame rate families. Getting content between them without visible artefacts is one of the harder problems in broadcast engineering - and live sport is where the difficulty is most obvious.</description></item></channel></rss>